Deep Miner
This game was made for the Godot Go Wild jam on the theme of OCEAN.
WARNING: The game will lag at the start as it loads. Unless your computer isn't very powerful (and granted, some aren't) the lag should quickly stop.
Use the arrow keys to move and rotate your ship, and press space to mine. You can refill your oxygen by docking at your station or by reaching the surface of the ocean. Collect resources by mining debris before your oxygen runs out!
If you get too deep and your health drops to zero, or run out of oxygen, you will die and lose half of your credits. Buying upgrades will allow you to go deeper and survive for longer. Debris becomes more valuable the deeper you find it, but it is more difficult to mine. Radium, the deepest mineral, is radioactive and you will need a certain upgrade to get close to it.
I thought I had an entire day more than I did, so this was finished in a rush, (especially the ending, for which I had to resort to just using on screen dialogue, and the sound effects, which is essentially just the background music). However, I am happy with the result.
Also, I highly recommend you play with sound, just for the ending. There is a (hopefully clear) sound effect right at the end that if missed may not make sense.
Status | In development |
Platforms | HTML5 |
Author | Jack Robotham |
Genre | Survival |
Tags | Exploration, mining |
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